A Squire's Guide to All Things Knightly
The Cabin Boy's Pocket Pirate Handbook
![]() | Do you plan on running a game of knights and honor? Want to play a knight in your upcoming campaign? Inside you will find 24 pages of knightly facts, from an exhaustive list of the different noble titles to the different parts of a knight’s armor to a discussion of the knightly code of honor with many classic examples. Add to that a huge 34-page role playing appendix with advice on how to play a myriad of classic knight types in several different campaign styles from high fantasy to science fiction, plus a collection of useful universal record sheets, and you have a guide that is a truly useful reference to all things knightly. | $5.00 |
The Cabin Boy's Pocket Pirate Handbook
Curious Items
The Sages Must be Crazy
![]() | Braziers This book describes and expands on the use of braziers, both as mundane sources of heat and as a base for magic items. The book also contains dynamic rules for lighting and using a brazier in all sorts of conditions. In addition to all the information on braziers, there is a complete section on different fuels to use in them and all this information is wrapped up in a fully described set piece, The Warm Heart Brazier Shop, complete with staff. | $5.00 |
The Sages Must be Crazy
![]() | The Infamous Mischievous Renaldo Maliauctor An exploration of the lighter, more mischievous side of magic with a collection of spells and items inspired by classic slapstick or pranks. All of these items and spells are conveniently available at The Prankster’s Lair, an easy to drop-in-your-setting novelty store complete with a quirky and unique owner. | $1.00 |
Blades of the Buccaneers
![]() | The Weapons of Captain Red Jack Roberts This product tells the story of the charismatic Red Jack Roberts and his companion, the skillful Ezekiel Drake through the blades that pass through their hands. This book contains 16 weapons with a unique feel, detailed description and a history that both tells the story of the weapon and its wielders. Most of the weapons in this product have a nautical or gadget-like feel to them. The book also contains detailed rules for weapon entrapping and breaking and six feats that enhance these rules. | $3.00 |




