8/15/08 – I see your eying my blow gun. I assure you the darts are quite poisonous. This week we have yet another in our Combat Cards line of products. This time we provide a little help for our assassin friends (you know who you are) with Combat Cards: Poisons. This set contains all you ever wanted to know about the use and dangers of poisons as well as quick references for all the poisons in the SRD and many other goods.

8/8/08 – Why do all the healing potions around hear have a sulfurous smell?
All of your potions have that same old same old feel. Potions are some of the most common magical loot in fantasy games and as magic they should never feel stale or common. Well never fear your friends hear at Healing Fireball Publications have the answer with another in our line of Two Bit Tables. Two Bit Tables: Potions with a Unique Flavor is a collection of tables designed to give each of your potions a unique feel and look.

8/1/08 – Translating from Latin, I think it reads “Romans go home.”
There is a point in every game master’s life when he needs a foreign language to spice things up. But what language to use? Well never fear, your friends here at Healing Fireball Publications have your answer with our latest product - Two Bit Tables: Languages New and Old with a collection of tables for all your language needs.

7/25/08 – The history of battles scars the land.
Every map has those sights where major historic battles took place. But how do these places look? What scars and artifacts remain from these climactic battles? Well wonder no more - this week we are proud to answer this question with our latest product, Two Bit Tables: Ancient Battlefield Encounters. With this collection of tables all your historic battle locations will have a feel of their own.

7/18/08 – My pet spectral hounds can pass through any solid wall.
To complete what we started last week we here at Healing Fireball Publications are proud to present Combat Cards: Monstrous Defenses. In this set of cards you will find all those unique monstrous defenses like incorporeality and fast healing. This set rounds out the monstrous abilities when combined with the previous Combat Cards: Monstrous Tactics - a sure boon to any game master.

7/11/08 – Prepare to be hunted with powers you can only imagine.
This week we have yet another in our Combat Cards line of products. This time we provide a little help for our friends the game masters out there by offering the Combat Cards: Monstrous Tactics. All of the most interesting monstrous abilities are hear. From breath weapons to improved grab to trample they are all here.

6/29/08 – I counter your fireball.
This week we have another in our Combat Cards line of products. This time we take aim at the intricacies and unique abilities of spell casters with Combat Cards: Caster Tactics. As two guys who love to play casters, we know how confusing and sometimes seemingly contradictory the rules surrounding them can be. So to help we have created this card set detailing some of the finer points and unique abilities that casters possess. From turning, to counter spelling, to the finer points of touch spells, they’re all here - all the unique combat tactics of the caster.


6/19/08 – A man’s best friend is his dog and a druid’s best friend is his wolf.
Following last week's release of Gamer Essentials: Basic Familiar or Companions Miniatures we have another miniature product to add to the Gamer Essentials line. This week we introduce Gamer Essentials: Basic Druid/Ranger Animal Companions Miniatures. This product contains 16 of the most common druid/ranger animal companions and pets. Never lose track of your animal companion in combat again.


6/13/08 – You should have been paying attention to my pet. Mr. Boots, sic ‘em.
This week we have another in our line of Gamer Essentials game aids - Gamer Essentials: Basic Familiar or Companions Miniatures. This set contains miniatures for ten of the most common familiars and pets kept by wizards, witches and sages. Never wonder what your familiar is doing in combat again.  


6/6/08 – I christen this ship the SS Healing Fireball.
Every good ship needs a strong name and your friends hear at Healing Fireball Publications are happy to help with the latest product in the Two Bit Tables line Two Bit Tables: Ship Names for the Whole Fleet. This product gives you a set of tables to generate names for every type of vessel in your world’s seas from the stoutest war ship to the quickest merchant vessel to the meanest pirate ship.


5/23/08 – Darkness once again threatens the land. But just what sinister group is responsible for this new threat? Have no fear, for Healing Fireball Publications is here to answer that question with another of our Two Bit Tables. In Two Bit Tables: Secret Societies and Organizations you will find a collection of tables designed to allow a game master to quickly generate a secret society, its members’ titles and the name of the lair or lodge where they meet.

The Battle may have ended but it’s not forgotten its history. Often man feels a need to memorialize important battles by giving them names that describe the event. For those game masters and bards out there who are in need of some famous battles to reference, we are proud to introduce Two Bit Tables: Historic Battle Name Generator. This collection of tables will help you give names to all the famous battles in your world’s history and there is even a table designed to create those famous or doomed maneuvers.

5/16/08 – It’s time for a long walk in the forest. This week we are premiering a new line with two forest-related products. Our Two Bit Tables are random roll tables that I have created to enhance my game. However useful these products were, they were not large enough to expand into a full Just Add Dice product. So instead I have polished them up and released them for the low price of just 50¢. This week to kick off the line we are releasing Two Bit Tables: Trees for All Your Needs a set of five tables designed to answer all your tree questions and Two Bit Tables: Mundane Forest Animal Encounters - a large table that allows you to generate 100 mundane forest creature encounters.

5/9/08 – So what's for dinner? Get the answer to this question with Healing Fireball Publishing’s latest book in the Just Add Dice line Just Add Dice: Tavern and Restaurant Menu Generator. Ever since the release of the first book in this line Just Add Dice: Random Tavern Generator people have asked us for a menu generator and here it is. So I hope you’re feeling hungry and as always prepare to grab your dice and spark your imagination.

5/2/08 – The cargos just got more fantastic. In our fourth installment in our successful Just Add Dice cargo generators, we explore cargos for a fantasy or high magic world. So Healing Fireball Publications is proud to present Just Add Dice: 50 Fantasy Ship Cargos - just the thing for all those magical or fantastic cargos in your world. So get onboard mate and watch the crystal balls when you’re in the hull.

4/25/08 – Prepare for blast off.
 Following in the footsteps of great astronauts and the successful release of Just Add Dice: 100 Ship Cargos and
Just Add Dice: 50 Modern Ship Cargos, Healing Fireball moves to the stars this week with our newest product -
Just Add Dice: 50 Starship Cargos.
It’s just the thing you need for your gritty, far-future game of colonies and space pirates. So strap in, hold on, and prepare for blast off.

Now with even more value. Due to popular demand and initial feedback the successful Just Add Dice: 100 Ship Cargos has been revised to include an abstract value system to give game masters a sense of the market value of the items covered within. We hope that this new flexible value system satisfies the needs of game masters and makes the product even more useful. We wish to thank all those who gave us feedback and their suggestions for a system; we hope this meets your needs.

4/18/08 – Prepare for another long trip.

Following up on last week’s successful launch of the Just Add Dice: 100 Ship Cargos we are proud to present Just Add Dice: 50 Modern Ship CargosThis book that presents a set of 50 detailed cargos suitable for use in your modern or near future campaign. All this and rules on how to make Just Add Dice: 100 Ship Cargos work with it.

4/11/08 – Arr Matey! What is the haul?  Running a pirate game, and need to know what all those ships your band of rogues is attacking have in their hulls? Never fear - we have just what you need. As the next book in our Just Add Dice series we are proud to present 100 Ship Cargos. This book allows you to quickly generate up to 100 different detailed cargos for your game.

4/4/08 – Get Ready to Grapple, Disarm and Charge! This week we are proud to unveil the Combat Cards: Special Tactics. These easy to print and use cards put some of the most confusing D20 Rules at your fingertips. From Disarming to Charging and even including the complexities of Mounted Combat and the often-baffling Grappling rules – they’re all here. These cards provide a quick and easy way to reference these rules and are designed to save the wasted time as you search through your books for the rules.

4/1/08 – April Fools'! It’s time to lighten up the mood around here. Today we are proud to announce the release of The Sages Must Be Crazy: The Infamous Mischievous Renaldo Maliauctor. This book explores the lighter side of magic with a collection of prank and slapstick-themed spells and items. This book is just the thing to bring a smile to your face. And leave your opponent covered in whipped cream.

3/21/08 – I Use A Swift Action To Cast My Quickened Healing Fireball! We’re back again this week with another new line of products - the Combat Cards. These cards are designed to be a quick and easy reference to some of the more confusing rules of D20. To christen this new line of products we are proud to release the first set of cards: the Combat Cards: Action Types. In this set, you will find cards that feature the different action types you can take in a combat round and a description of the actions that fall into each type. From Move actions to Free actions to Full actions - they’re all here. Never have to flip through a book again to determine whether a charge is a full action or a standard action – the answers are at your fingertips.

03/18/08 – It Finally Came! We got our first check today from RPGNow and we can’t thank you enough. You have given us such a warm reception that we where truly surprised and touched. So, from us here at Healing Fireball Publishing, Thank You for making this endeavor a remarkable success.

03/15/08 – We have just what you need to stay warm. This week, we here at Healing Fireball Publications have our most ambitious project to date - Curious Items: Braziers. This book expands on a single type of underutilized item presenting a myriad of information on that item, from its mundane uses, to alchemically enhanced versions, to a collection of magic items that use the item as its base. As a bonus, each of these books also provides a fully designed set piece where the items can be found or purchased. So gather around the pan and stave off the chill.

We have a new blog. As the next phase in the design of the Healing Fireball Publishing web page we have added a blog to the site. Ever wonder if other gamers think like you, want to know what we are working on or get a sneak peek of up coming products? Well, all these questions and more will be answered here.

03/07/08 – Huzzah! Grab your sward, strap on your armor and prepare for another one of our classic guides. Last time it was the Cabin Boy's Pocket Pirate Handbook; this week we are proud to release our second classic guide A Squire’s Guide to All Things Knightly. Like the Cabin Boy’s Handbook, The Squire’s Guide was originally created for sale at the New Jersey Renaissance Kingdom gift shop. We are proud to be able to offer the Squire’s Guide in an enhanced and expanded version with loads of information on noble titles, the knightly honor code, the laws of courtly love and a positively huge 68-page role playing appendix.

2/29/08 – It’s time for a pub crawl!  This week Healing Fireball is proud to unveil the new Just Add Dice Series of books with its flagship title The Tavern Generator. Just Add Dice books will feature random roll tables centered around a central theme. In the first book in this line, the theme is pubs, inns and taverns and inside you will find everything you need to create a truly unique tavern.

02/22/08 – The cabin boys pocket pirates handbook is now available.  Big news!  The Cabin Boy's Pocket Pirate Handbook, one of our first products, is now available in a revised and expanded version.  This new version has had most of its main chapters expanded and a roleplaying appendix has been added to provide some useful character and campaign suggestions as well as some universal reference sheets.

02/15/08 – Do-it-Yourself Life Counters: The Zodiac Collection now

available. We have offered a bundle of all of the Zodiac-themed Do-it-Yourself Life Counters at a discount price.

02/09/08 – Random Generation Card System: The Treasure Cards now available. We have released the third and most ambitious set in the Random Generation Card System. This set is designed to allow a game master to randomly draw appropriate treasure for any level encounter. This is our largest card set to date a whopping 85 pages of cards.

02/02/08 – Random Generation Card System: The Search Cards now available. The second card set in the Random Generation Card System is now available for purchase in our catalog. This set is designed to allow a game master to quickly determine the loot found when the party searches an area. This set is larger than the previous released weather cards and strives to answer the simple question, “So what’s in the room?”

01/29/08 – Random Generation Card System: The Weather Cards now available. The first in a new line, the Random Generation Card System, has been released. This system is designed to allow a game master to quickly randomly generate an answer to common gaming questions by drawing a random card. Each set will be dedicated to answering a single question and to start off this new line we hope to answer the question, “So what’s the weather like outside?”

Game Aides: Graph Paper Packs now available. Never have graph paper around when you need it?  These packs give you simple print and use graph paper available in three distinct styles: Black grid, Blue grid and Hex grid.  The packs contain a wide variety designs suitable for making player hand outs.

01/27/08 – Do-it-Yourself Life Counters now available. Our collection of simple Print-Glue-Use Do-it-Yourself Life Counters is now available for purchase. These simple life counters come in a variety of styles and designs, from classic medieval art to all the signs of the zodiac.

01/24/08 – We Live! Our store on RPGNow has opened and the first of our Do-it-Yourself Life Counters, the Joust, went up today. Also, our webpage went live for the first time today and we began designing our product page.

05/20/07 – Healing Fireball Publications in print is born. We created the imprint originally to mark two books made for sale at the New Jersey Renaissance Kingdom gift shop. The imprint allows us to sell a Cabin Boy's Handbook and a Squires Guide to Knighthood at their shop using their logo but maintaining a separate identity for the products.